Large City: I̽vli̽ Skrëv Qo̠

I̽vli̽ Skrëv Qo̠

I̽vli̽ Skrëv Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceYerakaymer Barony
RegionLyo̠n-ftor Heath
Founded1064
Community LeaderChief Dulepa Khizoruh
Area268 km2 (107 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation2378 m (7801 ft)
Average Yearly Precipitation166 cm/y (65 in/y)
Population63303
Population Density236 people per km2 (591 people per mi2)
Town AuraElven High Magic
Naming
Native nameI̽vli̽ Skrëv Qo̠
Pronunciation/ˈi̽vli̽/ /skrɛv/
Direct Translation[political] [guilt]
Translation[Not Yet Translated]

I̽vli̽ Skrëv Qo̠ (/ˈi̽vli̽/ /skrɛv/ [political] [guilt]) is a temperate Large City located in the Yerakaymer Barony of the Viceroyalty of Rosid.

The name I̽vli̽ Skrëv Qo̠ is derived from the Wood Elvish language, as I̽vli̽ Skrëv Qo̠ was founded by Hêlë Malve, who was culturaly Wood Elven.

Climate

I̽vli̽ Skrëv Qo̠ has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -4°C (25°F). I̽vli̽ Skrëv Qo̠ receives an average of 166 cm/y (65 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. I̽vli̽ Skrëv Qo̠ covers an area of nearly 268 km2 (107 mi2), and an average elevation of 2378 m (7801 ft) above sea level.

Overview

I̽vli̽ Skrëv Qo̠ was founded durring the late 12th century in spring of the year 1064, by Hêlë Malve. The establishment of I̽vli̽ Skrëv Qo̠ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Hêlë Malve struck deals with nearby nations and communities to establish I̽vli̽ Skrëv Qo̠ as a prison colony.

I̽vli̽ Skrëv Qo̠ was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and I̽vli̽ Skrëv Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

I̽vli̽ Skrëv Qo̠ is buildings folow an organic layout of spacious gravel streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, I̽vli̽ Skrëv Qo̠'s wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Before you’ve even set foot into the heart of I̽vli̽ Skrëv Qo̠, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.

Civic Infrastructure

I̽vli̽ Skrëv Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

I̽vli̽ Skrëv Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽vli̽ Skrëv Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽vli̽ Skrëv Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽vli̽ Skrëv Qo̠'s parks.

I̽vli̽ Skrëv Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽vli̽ Skrëv Qo̠.

I̽vli̽ Skrëv Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽vli̽ Skrëv Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽vli̽ Skrëv Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽vli̽ Skrëv Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽vli̽ Skrëv Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽vli̽ Skrëv Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽vli̽ Skrëv Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽vli̽ Skrëv Qo̠'s public wards, blessings, and other arcane systems.

I̽vli̽ Skrëv Qo̠ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

I̽vli̽ Skrëv Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽vli̽ Skrëv Qo̠'s grid is powered by a boiler and turbine based power plant.

I̽vli̽ Skrëv Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

I̽vli̽ Skrëv Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

I̽vli̽ Skrëv Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̽vli̽ Skrëv Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽vli̽ Skrëv Qo̠'s natural decorations nor waterways.

I̽vli̽ Skrëv Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽vli̽ Skrëv Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽vli̽ Skrëv Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̽vli̽ Skrëv Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

I̽vli̽ Skrëv Qo̠ has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

I̽vli̽ Skrëv Qo̠'s garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In I̽vli̽ Skrëv Qo̠ tiny harmless tornadoes plague the town.

The Spriggan near I̽vli̽ Skrëv Qo̠ are known to be a mutant strain of the creature.

I̽vli̽ Skrëv Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Illusion energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 122
  • Farmers: 186
  • Farm Laborer: 316
  • Hunters: 191
  • Milk Maids: 180
  • Ranchers: 77
  • Ranch Hands: 156
  • Shepherds: 154
    • Farmland: 252578 m2
    • Cattle and Similar Creatures: 15825
    • Poultry: 189909
    • Swine: 12660
    • Sheep: 633
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6330

Craftsmen

  • Arms and Toolmakers: 126
  • Blacksmiths: 147
  • Bookbinders: 81
  • Buckle-makers: 87
  • Cabinetmakers: 143
  • Candlemakers: 211
  • Carpenters: 214
  • Clothmakers: 175
  • Coach and Harness Makers: 66
  • Coopers: 150
  • Copper, Brass, Tin, Zinc, and Lead Workers: 87
  • Copyists: 60
  • Cutlers: 52
  • Fabricworkers: 150
  • Farrier: 383
  • Furriers: 41
  • Glassworkers: 226
  • Gunsmiths: 145
  • Harness-Makers: 63
  • Hatters: 120
  • Hosiery Workers: 44
  • Jewelers: 71
  • Leatherwrights: 150
  • Locksmiths: 61
  • Matchstick makers: 95
  • Musical Instrument Makers: 93
  • Painters, Structures and Fixtures: 81
  • Paper Workers: 87
  • Plasterers: 86
  • Pursemakers: 107
  • Roofers: 69
  • Ropemakers: 62
  • Rugmakers: 59
  • Saddlers: 115
  • Scabbardmakers: 139
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 60
  • Soap and Tallow Workers: 230
  • Tailors: 361
  • Tanners: 78
  • Upholsterers: 94
  • Watchmakers: 82
  • Weavers: 186
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 45
  • Beer-Sellers: 83
  • Booksellers: 105
  • Butchers: 162
  • Chandlers: 162
  • Chicken Butchers: 164
  • Entrepreneurs: 65
  • Fine Clothiers: 162
  • Fishmongers: 150
  • Florists: 38
  • Potion Sellers: 105
  • Resellers: 263
  • Spice Merchants: 82
  • Wine-sellers: 126
  • Wheelwright: 102
  • Woodsellers: 58

Service workers

  • Bakers: 372
  • Barbers: 308
  • Coachmen: 95
  • Cooks: 263
  • Doctors: 139
  • Gamekeepers: 97
  • Grooms: 53
  • Hairdressers: 204
  • Healers: 188
  • Housekeepers: 175
  • Housemaids: 301
  • House Stewards: 186
  • Inns: 63
  • Laundry maids: 111
  • Maidservants: 204
  • Nursery Maids: 121
  • Pastrycooks: 211
  • Restaurateur: 316
  • Tavern Keepers: 263

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 58
  • Chemical Workers: 37
  • Coal Heavers: 131
  • In-Town Couriers: 147
  • Long Haul Couriers: 147
  • Dockyard Workers: 134
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 178
  • Millers: 137
  • Miners: 131
  • Oilmen and Polishers: 98
  • Postmen: 143
  • Pure Finder: 77
  • Skinners: 162
  • Sugar Refiners: 36
  • Tosher: 102
  • Warehousemen: 218
  • Watercarriers: 142
  • Watermen, Bargemen, etc.: 166

Skilled Laborers

  • Accountants: 79
  • Alchemist: 93
  • Clerk: 124
  • Dentists: 65
  • Educators: 168
  • Engineers: 87
  • Gardeners: 61
  • Mages: 46
  • Plumbers: 68
  • Pharmacist: 71
  • Professors: 27
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 60
  • Bankers: 87
  • Civil Clerks: 143
  • Civic Iudex: 68
  • Consultants: 41
  • Exorcist: 158
  • Fixers: 76
  • Kami Clerk: 130
  • Landlords: 125
  • Lawyers: 80
  • Legend Keepers: 103
  • Militia Officers: 422
  • Monks, Monastic: 191
  • Monks, Civic: 191
  • Historian, Oral: 150
  • Historian, Textual: 72
  • Policemen, Sheriffs, etc.: 137
  • Priests: 287
  • Rangers: 91
  • Rat Catchers: 96
  • Scholars: 91
  • Spiritualist: 113
  • Slayers: 35
  • Storytellers: 238
  • Military Officers: 204

Cottage Industries

  • Brewers: 180
  • Comfort Services: 218
  • Enchanters: 71
  • Herbalists: 72
  • Jaminators: 191
  • Needleworkers: 197
  • Potters: 103
  • Preserve Makers: 186
  • Quilters: 91
  • Seamsters: 333
  • Spinners: 186
  • Tinker: 68
  • Weaver: 154

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 97
  • Costumers: 37
  • Dancers: 78
  • Drafters: 41
  • Engravers: 50
  • Fine Furniture Carpenters: 31
  • Glaziers: 67
  • Inlayers: 62
  • Musicians: 191
  • Painters, Art: 31
  • Playwrights: 69
  • Sculptors, Art: 54
  • Wood Carvers: 218
  • Writers: 211

Produce Industries

  • Butter Churners: 211
  • Canners: 204
  • Cheesmakers: 234
  • Ice Merchants: 28
  • Millers: 137
  • Picklers: 109
  • Smokers: 86
  • Stockmakers: 71
  • Tobacconists: 102
  • Tallowmakers: 147

23677 of I̽vli̽ Skrëv Qo̠'s population work within a Foundational Occupation.

36461 of I̽vli̽ Skrëv Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 3165 (5%) are noncontributers.

Points of Interest

I̽vli̽ Skrëv Qo̠ has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of I̽vli̽ Skrëv Qo̠'s local festivals commemorates this miracle.

History